Different types of game
There are 3 categories of games on Wolfy: Fun Games, Serious Games and Private Games.
The number of experiences and laurels earned in a game is the same regardless of the type of game.
Fun games are the default games on Wolfy and are available to everyone upon registration.
The basic rules apply:
Teaming
Revealing the Couple or the Werewolves
Copy pasting information
Unwarranted suicide
Playing against your camp
You will find the details of these rules on this page: Punishable behaviors
Serious Games are for players who want to push the strategy and thinking of the game.
They are only available from level 5. Once this level is reached, a tab will be visible above the list of games allowing to change the type of games displayed. A player below level 5 can still access a Serious Game via the game link.

In Serious Games, the same rules apply as in the Fun Games, but other more strict common sense rules promoting fair play are also added. Here is the list of rules exclusive to the Serious Games:
Revealing one's own role as well as clues that could lead to guessing it is forbidden. False reveals are also forbidden.
Using your Dictator power in the first round is forbidden.
If there is no strategy to use your Dictator power on the first turn. The player has no information about the game and the odds of killing a Werewolf are negative.
However, in some cases, there may be a strategic issue in the first round:
When the Dictator is in a relationship with the Seer, and she reveals the identity of a Werewolf to him.
If there is no strategy to use his death potion in the first round. The player has no information about the game and the odds of killing a werewolf are negative.
However, in some cases there may be a strategic issue on the first turn:
When the Witch is infected on the first night and uses her potion to kill an innocent person.
When the Witch is in a relationship with the Seer, and she reveals the identity of a Werewolf to him.
In Serious Games, unjustified ninja votes are forbidden because they generally do not allow any reflection after the vote.
However, there may be circumstances where reflection is not necessary:
When a Werewolf votes an innocent person to benefit his or her side.
When the couple votes another player to win together.
When the Sick Rat votes an uncontaminated player to win alone.
When the Mercenary votes his target in the first round.
As a Werewolf, it is forbidden to cast a vote on another Werewolf (day or night). However, there are cases where there is a strategic interest in saving the rest of the team:
When the Wolf has been explicitly discovered by the village.
When the Talkative Wolf makes no effort to place his word (e.g., to place "palm tree", the player simply says "palm tree").
When a wolf is in a pair with an innocent person, the wolf can vote for another wolf first.
When all Werewolves, including the sacrificed Wolf, have agreed to this strategy.
When the vote lasts less than 15 seconds and is intended to confuse the issue.
When you are condemned to die (example: you have all the votes of the village on you while there are only 15 seconds left to vote). You can then vote for an allied wolf with the sole purpose of covering your tracks.
When a player who has voted for a Wolf is infected with the Black Wolf. He can then continue to vote for the Wolf he accused the day before in order not to appear too suspicious.
As a Werewolf, it is forbidden to try to kill the White Wolf at the beginning of the game (day or night). It is an allied wolf which is an advantage to kill more villagers at the beginning of the game. It is possible to try to kill it from a later stage of the game: the one where the gap between the Wolves and the village is negligible.
It is forbidden to reveal the players contaminated by the Sick Rat
It will be necessary to direct the vote on the non-contaminated players in a subtle way without indicating clearly that they are not contaminated and thus potentially Sick Rat.
The Mentalist cannot reveal whether the vote is going well or poorly.
He must find a way to make himself understood without indicating that he is a Mentalist. If he plays well and is consistent in his actions, he will manage to win the game.
Private games are games that are not displayed in the game list.
To play in a private game, you just have to check the option when you create the game. Then, only the people with whom you will have shared the link of the game will be able to join it.
The moderation does not punish in this type of game. You are free to play with your own rules.

You can refer to these guides to learn more about Wolfy:
Moderation on Wolfy
Appeal a punishment
Report a player
Wolfy's story
The number of experiences and laurels earned in a game is the same regardless of the type of game.
Fun Games
Fun games are the default games on Wolfy and are available to everyone upon registration.
The basic rules apply:
Teaming
Revealing the Couple or the Werewolves
Copy pasting information
Unwarranted suicide
Playing against your camp
You will find the details of these rules on this page: Punishable behaviors
Serious Games
Serious Games are for players who want to push the strategy and thinking of the game.
They are only available from level 5. Once this level is reached, a tab will be visible above the list of games allowing to change the type of games displayed. A player below level 5 can still access a Serious Game via the game link.

In Serious Games, the same rules apply as in the Fun Games, but other more strict common sense rules promoting fair play are also added. Here is the list of rules exclusive to the Serious Games:
Unveiling
Revealing one's own role as well as clues that could lead to guessing it is forbidden. False reveals are also forbidden.
Dictator in the first round
Using your Dictator power in the first round is forbidden.
If there is no strategy to use your Dictator power on the first turn. The player has no information about the game and the odds of killing a Werewolf are negative.
However, in some cases, there may be a strategic issue in the first round:
When the Dictator is in a relationship with the Seer, and she reveals the identity of a Werewolf to him.
Death Potion in the first round
If there is no strategy to use his death potion in the first round. The player has no information about the game and the odds of killing a werewolf are negative.
However, in some cases there may be a strategic issue on the first turn:
When the Witch is infected on the first night and uses her potion to kill an innocent person.
When the Witch is in a relationship with the Seer, and she reveals the identity of a Werewolf to him.
Ninja votes
In Serious Games, unjustified ninja votes are forbidden because they generally do not allow any reflection after the vote.
However, there may be circumstances where reflection is not necessary:
When a Werewolf votes an innocent person to benefit his or her side.
When the couple votes another player to win together.
When the Sick Rat votes an uncontaminated player to win alone.
When the Mercenary votes his target in the first round.
Werewolf Votes
As a Werewolf, it is forbidden to cast a vote on another Werewolf (day or night). However, there are cases where there is a strategic interest in saving the rest of the team:
When the Wolf has been explicitly discovered by the village.
When the Talkative Wolf makes no effort to place his word (e.g., to place "palm tree", the player simply says "palm tree").
When a wolf is in a pair with an innocent person, the wolf can vote for another wolf first.
When all Werewolves, including the sacrificed Wolf, have agreed to this strategy.
When the vote lasts less than 15 seconds and is intended to confuse the issue.
When you are condemned to die (example: you have all the votes of the village on you while there are only 15 seconds left to vote). You can then vote for an allied wolf with the sole purpose of covering your tracks.
When a player who has voted for a Wolf is infected with the Black Wolf. He can then continue to vote for the Wolf he accused the day before in order not to appear too suspicious.
As a Werewolf, it is forbidden to try to kill the White Wolf at the beginning of the game (day or night). It is an allied wolf which is an advantage to kill more villagers at the beginning of the game. It is possible to try to kill it from a later stage of the game: the one where the gap between the Wolves and the village is negligible.
Unveilling the infected players
It is forbidden to reveal the players contaminated by the Sick Rat
It will be necessary to direct the vote on the non-contaminated players in a subtle way without indicating clearly that they are not contaminated and thus potentially Sick Rat.
The vote goes badly
The Mentalist cannot reveal whether the vote is going well or poorly.
He must find a way to make himself understood without indicating that he is a Mentalist. If he plays well and is consistent in his actions, he will manage to win the game.
Private Games
Private games are games that are not displayed in the game list.
To play in a private game, you just have to check the option when you create the game. Then, only the people with whom you will have shared the link of the game will be able to join it.
The moderation does not punish in this type of game. You are free to play with your own rules.

Read more
You can refer to these guides to learn more about Wolfy:
Moderation on Wolfy
Appeal a punishment
Report a player
Wolfy's story
Updated on: 10/05/2022
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