Detailed overview of roles
It is important to learn the technical particularities of every single Wolfy role.
You can find here their official description, accompanied by different important details to know to fully master your games.
Some tips:
It is possible to consult important information of the roles during a game by going to the "Composition" tab and by passing your mouse on the role in question.
Roles
There are 20 roles proposed on Wolfy : 3 Wolves, 3 Solitaries and 14 Villagers.
Werewolves' Camp
There are 3 roles in the Werewolves' party : Werewolf, Black Wolf and Talkative Wolf. Their objective is to eliminate all the innocent and solitary players.
Werewolf
- The Werewolves are called once per night. They can discuss with other Wolves during their voting phase.
- If the vote leads to a tie, a player dies randomly among those who were targeted in the tie.
- No player will die if the Wolves don't target anyone.
Black Wolf
- The Black Wolf is a Werewolf with a supplementary power.
- Once the victim has been chosen by the Werewolves, the Black Wolf has the possibility not to kill that person and to turn him into a Werewolf.
- The infected player keeps his original role and powers, and adds the Werewolf's characteristics: he wakes up at night with the other wolves to vote, and wins the game by eliminating the entirety of the village.
- The Seer cannot know that a person has been infected, which makes that player harder to identify and thus stronger.
- However, the Mentalist and the Gravedigger take in account his wolf identity via their powers.
- If at sunrise, it has not been proposed to the Black Wolf to infect a player even if no player has been infected yet, then the players can then conclude that there was no vote on the wolves' part, the Guard protected the Wolves' target, or the Red Riding Hood was the target.
Talkative Wolf
- The Talkative Wolf is a Werewolf with an extra constraint.
- He dies at the end of the day if he has not said his word.
- The word in question can be placed in classic messages, mayor presentations, and accusations.
- It can be camouflaged inside another word.
- He has no word to place when the Dictator takes over control (unless the power is taken over in the second round, during the mayor's election).
Solitaries
There are 3 solitary roles : White Wolf, Mercenary and Sick Rat. Their objective is specific to their role.
White Wolf
One night out of two, he can eat another player of choice.
- Starting the second night and every second night, the White Wolf has the possibility to eat a player or a Werewolf during the Werewolf's vote (after the Witch).
- The White Wolf cannot be discovered by the villagers nor can he be discovered by the Wolves.
- The power of the White Wolf is superior to the protection roles. A protected Guard, or the Red Riding Hood, are vulnerable to the White Wolf.
Mercenary
- The target's username is indicated at sunrise.
- The first day, the Mercenary has the possibility to vote at the last second in the case of a tie on their target to influence the vote in his favor and instantly win the game.
Sick Rat
- The contaminated players know the identity of all the other contaminated players.
- The Sick Rat cannot contaminate himself.
Villager's Camp
There are 14 villager roles: Simple Villager, Seer, Witch, Little Girl, Hunter, Guard, Cupid, Mentalist, Necromancer, Gravedigger, Dictator, Red Riding Hood, Pyromancer and Heir. Their objective is to eliminate all the Wolves and Solitaries (except the mercenary).
Villager
- In the case of an equality during the daily vote and if no mayor is elected, no player dies.
- The votes of the Villagers can be decisive in the fight against the Werewolves.
Seer
- Use your power each night by clicking on the player of your choice to find out their role.
- Copying the text indicating the role of the observed player is considered unfair gameplay.
Witch
- The Witch can only use one potion every night. She can choose to do nothing.
- She only has one of each potion.
- Her potion overrides the Guard's protection.
Little Girl
- The Little Girl sees all the messages sent by the Werewolves at night. However, they are anonymized by a random username and avatar.
Hunter
- The Hunter has the possibility to not kill a player when he dies if he finds that to be strategic.
Guard
- The Guard cannot protect the same person twice in a row
- He can protect himself.
- The protected player is still vulnerable to other attacks, such as the Witch's death potion.
Cupid
- Cupid only has the power to designate the two lovers. Once they've been named, he becomes similar to a Simple Villager.
- He can auto-designate himself as a lover.
- The two lovers can be in different party's. If a Wolf is coupled with a Villager, then they need to eliminate all the players to win the game.
- The two lovers can discuss at any moment through a private chat that you can activate via the button on the left of where you write messages.
- Copying the text indicating the information on your couple in the chat is considered as unfair gameplay.
Mentalist
- 30 seconds before the voting ends, the Mentalist receives a message in the chat indicating if the vote is going well or not.
- He can therefore determine if the majority vote targets a Werewolf or not, and influence the players to change their vote.
- Copying the message indicating the outcome of the vote is considered as unfair gameplay.
- Contrary to the Seer, he can detect if a player has been infected by the Black Wolf.
Necromancer
- The Necromancer receives all of the messages from the dead during the night.
- He can also exchange with them.
- Dead Wolves can also trick the Necromancer, they have to be careful with the information they receive from the dead.
Gravedigger
- If the Gravedigger has designated a Wolf at his death, then the other name announced will be a Villager.
- If the Gravedigger has designated a Villager at his death, then the other name announced will be a Wolf.
Dictator
- After deciding to take revolution, the Dictator takes the vote at dawn.
- If he has targeted a Wolf and a Mayor is already elected, he becomes Mayor, if he has targeted a Villager, he dies.
- The Talkative Wolf does not need to place his word during the day if the Dictator takes power.
The Red Riding Hood
- When the wolves target the Red Riding Hood while the Hunter is alive, their vote is not taken into account.
- If the Hunter dies, then the Red Riding Hood becomes similar to a Villager.
The Pyromancer
- The Pyromancer can kill members from his own party, therefore he needs to have a strategy.
- There is no limited number of barrels to be placed, but if the Pyromancer dies without triggering an explosion, the players will remain alive.
The Heir
- The Heir recuperates only the unused powers of their testator (Witch's potion, Dictator's control of power...), with the exception of the Hunter and the Gravedigger.
- They do not recuperate the infection (Black Wolf) nor the contamination (Sick Rat) of their testator. They conserve the infection or contamination they previously had.
- If they inherit their powers from a Werewolf, the other wolves are notified that he will join the group.
- If they inherit the powers of a Dictator who died during the night of his revolution, the Heir will have to assume the consequences and continue the revolution in the morning.
Read more
You can refer to these guides to learn more about Wolfy:
💡 If you want to suggest new roles, you can visit the following page : Suggest an idea !
Updated on: 03/01/2024
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